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Total War in Europe - Alt map graphics ( ~by S Trauth ) 1.3 mb download

  • TWiE Planning Map
  • TFB Screen Shots
  • WSF Screen Shots
  • Mod Notes

Maps as currently (Nov 2010) released - 64.2 mb gif

- link coming soon

Screen shots coming soon
Clear Soft Mud Snow Frozen

This is a package designed to work with both 'The First Blitzkrieg' as well as 'War on the Southern Front'.

This was done intentionally, as both titles are from a series with, according to the designer's notes in 'The First Blitzkrieg' are from a finite project with a larger scope. The master map has already been created, although at this point ( Nov 2010 ) the titles that are currently available, are only using portions of this map.

The larger map, as a whole, is designed around distinct weather zones, all of which interact with each other based upon the programming equivalent of a 'weather check die roll' to put it in to board game terms.

I plan on wiriting more articles as this project continues, but for the moment those are mostly a goal.

This paricular project is probably only in phase one, as I learn more about the system I will make some changes to make the graphics more intuitive when considering the rules. When I initially designed these I was working based upon the theory that the relative places on the bmp files meant a relatively similar effect within the game system. I found out after I had finished that this was not necessarily the case, so I will make a change or two.

I was also working based upon the graphic files in 'The First Blitzkrieg', however I noticed later that 'War on the Southern Front' added in graphics as well as some terrain effects for something called 'high mountain', although I can't see where any of these are located on the current map, so for the moment I just left it all alone.

In the original game graphics, these are slightly different based upon the weather zone that a given hex is located in. I decided that the weather effects are largely equal in terms of effects within a given nationality grouping, so therefore these could be used as the defacto weather zone boundary when the weather in play was different from one zone to the next, and that when it was the same from one zone to the next, it was all pretty much a moot point.

 

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