SDC at Facebook

Scenario Design Center Warehouse

Wargame Design Studio

The Blitz

ACWGC

Colonial Campaigns Club

NWC

The Chief's Blog

Task Force Echo 4

Volcano Mods logo

Unofficial Panzer Campaigns Page

HomeFrontCenter.de

Real and Simulated Wars blog

Web-Grognards

10mm-wargaming.com

bigboardgaming.com

Jomnis Games

Bytes and Dice

Sugarfreegamer.com

Estrategos de sillón

Line of Departure magazine

The Few Good Men - Wargaming & Military History Club

Trauth116 logo

 

Diadochoi Wars banner

  • Diadochoi Wars Title Info
  • Planning Maps
  • Documents
Diadochoi Wars cover

The death of Alexander the Great in 323 BC saw his empire torn by wars where armies marched under the command of great generals called Diadochoi (Successors). These included Ptolemy, Craterus, Seleucus, Antigonus and many more. Fighting raged from Greece and Egypt to the far flung frontiers of Bactria and the Indus. Armies were composed of every type of troop from veteran phalangites to barbarian mercenaries. When the fighting ended, the Diadochoi had carved out kingdoms which lasted until the rise of the Roman Empire.

-Click for SDC's interview with Paul Bruffell (Jan 2012)-

 

Click to Enlarge

 

Diadochoi Wars puts you in command of these armies. The game includes many historical battles, as well as a campaign allowing you to link them together. There is also a scenario editor where you choose your army, your troop types, weapons and armor, then play them against the computer AI or a human opponent. Pike phalanxes, fully armored cataphract cavalry, peltasts, and elephants are all at your disposal. Special tactics include skirmishing and wedges. Elephants can rout and create havoc for both sides. The game combines history with playability to deliver an exciting tactical level simulation of Hellenistic warfare.

Battle of Pharsalus
 

Click to Enlarge

 

In Diadochoi Wars, you choose your army, your troop types, weapons and armour, then play them against the computer AI or a human opponent. The game combines history with playability to deliver an exciting tactical level conflict on Rome's battlefields.

New features include – unique unit types, competition style battles, limited missile supply, and morale impact. All these make for a new and exciting game in HPS's Ancient Warfare series.

Game Scale: Each hex represents a distance of 20 meters.
Each turn represents 15 minutes of real time.

In addition to the main game engine there is also a scenario editor included which allows players to create their own scenarios from scratch, edit existing scenarios, and build their own Order of Battles. Detailed instructions are included on how to use the editors but also on how to calculate points for your army and even how to modify the stock graphics if a player so desires; this latter function is called “Paint your own army”.

Scenario List

Numidian Army
 

Click to Enlarge

 

Credits:

  • Programme Developer: Paul Bruffell
  • Project Manager: Paul Bruffell
  • Unit Graphics: Joseph Beres
  • Terrain Graphics: Magnus Pettersson
  • Scenario Designers: Rich White, Peter Dawson, & Paul Bruffell
  • Music: Tom Hook
  • Playtesters: Rich White, Peter Dawson, Atle Jenssen, Joseph Beres, & Paul Bruffell
 
Click to Enlarge
 

 

Minimum Requirements:

Windows 2000, XP, Vista, or 7

Processor: 1 GHz

Disk Space: 1000 MB

Memory: 512 MB

Planning Maps     (coming soon)
Tigranocerta map Utica Valley map Uzitta map
map: x.xx mb gif map: x.xx mb gif map: x.xx mb gif

Village 1 map Zela map  
map: x.xx mb gif map: x.xx mb gif  
Click for larger views (but still smaller than full size).

Diadochoi Wars Documents

Diadochoi Wars Version 1.00 (Note to update later in this template).

Started

Diadochoi Tournament Play

 

 

 

From the Gallery:

Supporting Titles by:

John Tiller Software logoHPS Simulations logo

JTS Touch Apps