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Greek Wars banner

  • Greek Wars Title Info
  • Planning Maps
  • Reading List
  • Game Documents & Misc
Greek Wars cover

After the warriors of the Heroic period of the Trojan Wars came the Greek hoplite: a farmer turned soldier trained in the art of phalanx warfare. From 500 BC to 400 BC, the hoplites ruled supreme on the battlefield, fighting in classical Greece's most memorable conflict. From the battles of Thermopylae to Marathon and Plataea to the Peloponnesian Wars, hoplites decided the course of empires.

Greek Wars brings this era to computer gaming, with a full panoply of scenarios of Greek versus Persian and Greek versus Greek. Greek Wars has over 60 scenarios in which Athenians, Spartans, Persians, and many more clash in battles which still resound today. Scenarios allow players to deploy armies of the era using the full range of classical weapons, from infantry spears to bows and various types of cavalry. Command anything from the famous 300 Spartans to the mass armies of the Persian empire, 100,000 strong.

Spartans at Thermopylae
Fighting in the Pass
 

Click to Enlarge

 

Greek Wars includes an enhanced computer AI that plays an aggressive strategy against the gamer. In response, players must use their best formations and tactics to win the day. Game tactics are based on historical factors, so you can use the lessons from Herodotus and other ancient historians to win through. You may also face off against an opponent, or join in a multi-player PBEM battle with hundreds of units. Scenarios are drawn from history, or players can engage in balanced hypothetical matches from the table top series of battles.

Greek Wars uses the Ancient Warfare engine. This provides a hex based, tactical, plot, simultaneous resolution execution. A game turn is composed of three phases:
  • The player assigns commands to his units (movement, changing formation etc).
  • The program then determines the net effect of these orders as the move is played out.
  • Finally, units move, fire at each other, and engage in melee combat.
The players watch the outcome of their decisions as a turn of action unfolds. The game then moves on to the next turn.

Hoplite Column
Battle of Marathon
Carthaginians in Sicily
 

Marathon -Click to Enlarge

 

Game Scale: Each hex represents a distance of 20 meters.
Each turn represents 15 minutes of real time.

Scenarios include such great battles as:

  • Thermopylae
  • Marathon
  • Plataea
  • Leuktra
  • Mantinea
  • Koronea

...and a host of others.

In addition to the main game engine there is also a scenario editor included which allows players to create their own scenarios from scratch, edit existing scenarios, and build their own Order of Battles. Detailed instructions are included on how to use the editors but also on how to calculate points for your army and even how to modify the stock graphics if a player so desires; this latter function is called “Paint your own army”.

Fort 3D view
Defend the Fort
 

Click to Enlarge

 

Covering everything from palisaded camps and fortifications to open plains and mountain passes, 48 maps are included in the game covering both historical and random locations. Thus, a large amount of terrain is available for scenario designers to use in creating custom battles.

This is the fourth title in the Ancient Warfare series of games and significantly extends the face of simulated warfare. Features include improved skirmishing for light troops, coalition armies whose contingents can change sides, and more realistic Command and Control rules. Any nation in the game can combat any other nation, providing for a vast array of battles to be fought. So grab your spear and hoplon and march along with Greek Wars.

Credits:

  • Programme Developer: Paul Bruffell
  • Project Manager: Paul Bruffell
  • Unit Graphics: Dean Beecham
  • Terrain Graphics: Magnus Pettersson
  • Scenario Design: Richard White, Glyn Hargreaves, Peter Dawson, & Paul Bruffell
  • Playtesters: Richard White, Peter Dawson, Klaus Kuhlmann, Dean Beecham,
    Arnaud Desjumaux, Atle Jenssen & Glyn Hargreaves

Minimum Requirements:

Windows 2000, XP, Vista, or 7

Processor: 1 GHz

Disk Space: 300 MB

Memory: 512 MB

Planning Maps     (click for full-sized images)
Amphipolis map Anapos River map Chalcedon map
Amphipolis: 1.05 mb gif Anapos River: 3.50 mb gif Chalcedon: 1.76 mb gif

Cunaxa map Ephesos map Gela map
Cunaxa: 4.81 mb gif Ephesos: 7.91 mb gif Gela: 5.73 mb gif

Himera map Koronea map Leuktra map
Himera: 3.23 mb gif Koronea: 4.40 mb gif Leuktra: 3.78 mb gif

Mantinea map Marathon map Mycale map
Mantinea: 4.85 mb gif Marathon: 7.64 mb gif Mycale: 3.92 mb gif

Nemea map Plataea map Potidaea map
Nemea: 2.02 mb gif Plataea: 4.30 mb gif Potidaea: 3.88 mb gif

Sardis map Sphakteria map Tanagra map
Sardis: 4.27 mb gif Sphakteria: 2.27 mb gif Tanagra: 5.31 mb gif

Thermopylae map    
Thermopylae: 1 mb gif    
Click for larger views (but still smaller than full size).
Reading List
Coming Soon
Game Documents & Misc
Under Development
 
 

 

 

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