- Punic Wars Title Info
- Planning Maps
-Rome v. Carthage-
The Punic Wars were arguably the most significant armed struggle in all of antiquity. Over the course of more than a century the two most powerful nations in the Mediterranean battled for supremacy. The forces involved, and the casualties suffered by both sides, were far greater than in any wars fought before modern times. The outcome of the wars was even greater. For Carthage it meant total destruction. For Rome it meant rising from a regional power to become the dominant military force that would rule Europe and North Africa for hundreds of years to come.
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-Civilization on the March-
In this first title in the new Ancient Warfare series of games the primary focus is on the land battles from the second Punic War. The time period chosen (300-200 BC) is designed to encompass battles Rome fought not only against Carthage, but against their neighboring Italian states, as well as the subjugation of Celtic and Iberian tribes, and the bloody fights with the Epirotes.
Try your hand as a Consul of Rome, Hannibal, King Pyrrhus, or one of the other captains in numerous historical conflicts. You may also face off against an opponent in a balanced hypothetical match from the "table top series" of battles included.
- Each hex represents a distance of 20 meters.
- Each turn represents 15 minutes of real time.
The Ancient Warfare engine is a hex based, tactical, plot - simultaneous resolution engine.
A game turn is composed of 3 phases - Each player assigns commands to his units; movement, changing formation etc.
The computer then determines the net effect of these orders as the move is played out. Shooting and combat is automatic.
At this point the players watch the outcome.
The game then moves on to the next turn. Game.
The game may be played against the computer AI or via E-mail against another person.
Battle of Cannae -Click to Enlarge
Punic Wars Features:
There are 41 scenarios included (17 historical, 8 hypothetical & 16 from the Table Top Series) covering actions such as Cannae, Asculum, Heraclea & Trebbia.
The Table Top Series (TTS) are scenarios made up of evenly matched armies based on points based on the concepts of many of the miniature gaming rules in existence for this time period of gaming.
In addition to the main game engine there is also a scenario editor included which allows players to create their own scenarios from scratch, edit existing scenarios, and build their own Order of Battles.
Detailed instructions are included on how to use the editors and also on how to calculate points for your army and even how to modify the stock graphics if a player so desires; this latter function is called “Paint your own army”.
38 maps are also included in the game covering historical locations and random ones, so a large amount of terrain is available for scenario designers to use creating custom battles.
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- Developer: Paul Bruffell
- Unit Graphics: Lee Harrison & Dean Beecham
- Terrain Graphics: Magnus Pettersson
- Scenario Design: Rich White, Al Amos, & Paul Bruffell
- Mike Cox, Dean Beecham, Atle Jenssen & Glyn Hargreaves
Windows 2000, XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1000 MB
Memory: 512 MB
Planning Maps (click for full-sized images)
120c101: 6.56 mb gif Ambush 01: 5.26 mb gif Asculum: 6.76 mb gif
Baecula: 2.92 mb gif Bagradas: 2.95 mb gif Bagradas Plain: 3.33 mb gif
Utica Battle: 2.87 mb gif Beneventum: 4.64 mb gif Cannae: 6.31 mb gif
Carthage Expedition: 1.95 mb gif Cynoscephalae: 5.20 mb gif Heraclea: 4.68 mb gif
Ilipa: 4.32 mb gif Lake Trasimene: 5.50 mb gif Metaurus River: 4.57 mb gif
New Carthage: 6.54 mb gif Nola: 3.36 mb gif o2u: 7.77 mb gif
Prelude 3: 3.01 mb gif Roman Greek 01: 8.26 mb gif Salaeca: 1.66 mb gif
Sentinum: 3.14 mb gif Telamon: 6.05 mb gif The Great Plains: 3.50 mb gif
The Valley v1: 4.37 mb gif Ticinus 1: 1.85 mb gif Ticinus River: 2.42 mb gif
Trebia: 4.16 mb gif Umbria Ambush: 2.15 mb gif Utica Mercenary Camp: 2.10 mb gif
Zama: 6.30 mb gif
Click for larger views (but still smaller than full size).