-Lee vs. Grant-
The Overland Campaign was like no other Civil War campaign, and shares more similarities with the First World War than with earlier battles such as First Bull Run and Shiloh, and was made more horrific by the meeting of passion and technology in the first of our "modern" wars. Gone was the old practice of marching out of camp to fight a battle and then, win or lose, marching back to camp to refit before fighting another.
This campaign was a relentless struggle, a dance of death through tidewater Virginia, with the Union Army under U. S. Grant continually trying to outflank Lee's Army of Northern Virginia. Every flanking maneuver found Lee's ragged veterans blocking the way. Grant was every bit as aggressive as Lee, and he had the manpower of the North to back him up. They started calling him "Butcher" Grant, and someone told him that his and Lee's armies would be like the Kilkenny cats that devoured each other. Grant grimly said, "Our cat has the longer tail." It was part of a two-pronged plan. Years later, Sherman summed it up by saying, "Grant was to go for Lee and I was to go for Joe Johnston".
Scenarios:
- 105 scenarios starting in the fall of '63 with the Mine Run Campaign, and on through May and June of '64, the main focus of the game being the battles of the Wilderness, Spotsylvania and Cold Harbor.
- Scenarios range from small cavalry actions to a monster 1390 turn scenario covering the entire campaign on a single map spanning over 1 million hexes. (980 x 1088)
- 5 campaigns are included which cover the topic from various aspects. From a cavalry only campaign to a deep multi-branch campaign covering all the major actions and some side ones, such as Gordonsville, Louisa Court House & Drewry's Bluff.
- and more...
Features:
- A Scenario Editor that allows the players to build their own scenarios.
- A Campaign Editor that allows the players to build their own campaigns.
- A master map with over 1 million hexes covering the battleground from the Rapidan River to the James River.
- Additional maps for New Market, Bermuda Hundred, Piedmont & Cloyd's Mountain.
- Play modes include A/I, Hot Seat, PBEM, LAN & Internet play.
Changes:
- Restored snapshot feature for entire map.
- Added Mixed Organization Penalty Optional Rule for -1 morale modifier when units from different brigades are in the same hex.
- Added ability to construct Trenches in certain scenarios based on Parameter Data Trench Construction value.
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Campaign Features:
- Loss carryover between battles.
- Fatigue Carryover between battles.
- Leader Promotion/Replacement.
- Straggler Return between battles.
- Limited reconstitution of destroyed regiments.
Planning maps: Click for full size images |
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| 1st Epoch: 881 kb gif |
Anna 3 sub: 2.97 mb gif |
Bermuda Hundred: 1.39 mb gif |
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| Cloyd's Mountain: 5.39 mb gif |
Cold Harbor 3 sub: 2.71 mb gif |
Massaponax: 2.31 mb gif |
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| Meadow Bridge: 685 kb gif |
mywild5: 3.19 mb gif |
New Market: 1.65 mb gif |
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| Orange 6 sub: 2.83 mb gif |
Piedmont: 1.94 mb gif |
Spot 8 sub: 878 kb gif |
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| Topotomoy: 7.55 mb gif |
Walthall: 1.01 mb gif |
Wild 3 sub: 3.31 mb gif |
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Yellow Tavern: 1.68 mb gif |
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Credits:
- Developer: John Tiller
- Artist: Joeseph Amoral
- Graphics Coordinator: Mark Adams
- Background Music: Thomas Hook
- Vocals: Jennifer Davis
- Scenario Design: John Ferry & Ken Jones
- Scenario Maps: Doug Strickler & John Ferry
- Campaign Maps: Mike Avanzini
- Playtest Coordinator: Rich Hamilton
- Playtesters: Ken Miller, Don Vandergriff, Rusty Hodgkiss, Mark Nelms, Ernie Sands, Pat Thompson, Chet Guiles, & Bob Weir
- A/I Scripting: Ken Miller & Rusty Hodgkiss provided A/I scripting for many of the scenarios.
System Requirements:
Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
Video Memory: 1 GB