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  • Peninsula Title Info
  • Game Documents
Campaign Peninsula cover

-Robert Edward Lee takes command-

By the middle of 1862, the Southern Confederacy teetered on the brink of disaster on all fronts. Defeat after demoralizing defeat plagued Southern forces in the west. At the same time in the eastern theater, General George B. McClellan's Federal Army of the Potomac arrived at the outskirts of Richmond after a slow but steady 50 mile march up the rugged Virginia peninsula.

On 31 May, the Confederate army, under the command of General Joseph E. Johnston, turned and attacked McClellan's army at Fair Oaks and Seven Pines. The two-day battle caught the Army of the Potomac in a vulnerable position astride the flooding Chickahominy River. After initial success, the Confederate attack was blunted and both sides returned to their lines. Perhaps the most significant result of the battle was the wounding of Johnston and the elevation of Robert E. Lee to the command of the Army of Northern Virginia.

-The Seven Days-

On 24 June 1862 General Lee moved his divisions into position for a grand offensive to relieve the Confederate capital. Bolstered by reinforcements from the eastern seaboard and Virginia's Shenandoah Valley, the Army of Northern Virginia would never be stronger at any other point in the war than it was on this day.

Lee hoped to achieve nothing less than the complete destruction of the Army of the Potomac. While on the Union side, General McClellan planned an attack south of the Chickahominy River to begin on the 25 June 1862 at a place called Oak Grove. Thus began the Seven Days Battles.

Battle of Savage Station
Battle of Beaver Dam Creek

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  • 129 scenarios including the historical battles of:
  • Fair Oaks/Seven Pines -31 May - 1 June 1862
  • Oak Grove -25 June 1862
  • Beaver Dam Creek/Mechanicsville -26 June 1862
  • Gaines's Mill -27 June 1862
  • Skirmish at Golding's Farm -28 June 1862
  • Allen's Farm and Savage Station -29June 1862
  • Glendale/Frayser's Farm and White Oak Swamp -30 June 1862
  • Malvern Hill -1 July 1862
  • 7,6,5,4,3, and 2-day "Campaign Scenarios" are available for players who wish to play the entire Seven Days beginning at each day of the weeklong campaign.
  • and many more...
Eve of the Seven Days
Glendale and White Oak Swamp
Opposing Lines at Malvern Hill

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  • A Scenario Editor that allows the players to build their own scenarios.
  • A Campaign Editor that allows the players to build their own campaigns.
  • A Design folder includes files and information that will aid the players in learning how to building their own scenarios.
  • A Terrain Effects Chart is included that helps the players determine the effects of terrain and the movement allowance of their units.
  • A Weapons Chart is included that allows the players to determine the range and effects of all weapons in the game.
  • Over 20 maps (plus another 40+ sub maps), including Paris and a mammoth map covering the eastern half of the Brie Plateau.
  • Play modes include A/I, Hot Seat, PBEM, LAN & Internet play.
Rebels advance on Gaines Mill
The Casey redoubt
Union front at Malvern Hill

Union Navy on the James Navy

Click to Enlarge
Click to Enlarge

Peninsula map
Peninsula 2d zoom out: 6.96 mb gif / 2d zoom in: 19.4 mb gif


  • Developer: John Tiller
  • Artist: Joeseph Amoral
  • Graphics Coordinator: Mark Adams
  • Background Music: Thomas Hook
  • Vocals: Katheryn Claverie
  • Scenario Design: Drew Wagenhoffer
  • Getting Started: Adam Parker
  • Campaign Maps: Mike Avanzini
  • Playtesters: Mark Adams, Doug Strickler, & Brett Schulte

System Requirements:

Windows XP, Vista, 7, or 8
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
Video Memory: 1 GB

Get Campaign Peninsula from John Tiller Software today.



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