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  • Fulda Gap '85 Title Info
  • Game Documents
Fulda Gap '85 cover

By 1985, NATO and Warsaw Pact forces had been staring at each other across the Iron Curtain for 40 years as the Cold War became increasingly warmer.

During the mid '80s, the Cold War reached a boiling point as the ideologies of communism and capitalism were in their most confrontational posture.

One spark on the world scene would be all that it would take to ignite these powerful military forces and send them crashing into each other across the only thing that stood between them in Germany -the open region of Erfurt-Eisenach, Vogelsberg, and the highlands north of the Autobahn -the region used by the US Third Army to drive deep into Germany at the close of WWII

-the Fulda Gap...


Click to Enlarge



  • One mile hexes and three hour turns.
  • Company and battalion-sized units.
  • Infantry, armor, helicopter, airborne, artillery, and special forces units.
  • Special rules for Chemical Warfare, Artillery-Delivered Mines, Electronic Warfare (including jamming and intelligence), & Thermal Imaging Sights.
  • Map is over 250 by 150 hexes from the Rhine River in the west to Leipzig in the east.
  • Over 20 scenarios ranging from a 10 turn scenario involving the 11th Armored Cavalry Regiment vs. the Warsaw Pact to a 160 turn campaign game involving American, West German, Canadian, Russian, East German, & Polish forces.
  • Includes a scenario editor, order-of-battle editor, parameter values editor, & submap editor
  • Play modes include AI (against the computer), Play-By-E-Mail, Two-Player Hotseat (single computer), and Network Play (both two player and multiplayer using teams).
Fulda Gap '85 Campaign Planning Map
Fulda Gap '85 Campaign Planning Map: 4.75 mb gif

Campaign Map


  • Developer: John Tiller
  • Game Design: John Tiller & Greg Smith
  • Playtest Coordinator: Glenn Saunders
  • Scenario Design: Jörg Lissa
  • Additional Research: Greg Smith
  • Artist: Joseph Amoral
  • Unit Graphics: Mark Adams
  • Music: Thomas Hook
  • Campaign Maps: Mike Avanzini
  • Sound Effects Editing: Edward Williams
  • Additional Graphics and Getting Started File: Adam Parker
  • Playtesters: Jim Cobb, Bart Gauvin, Glenn Saunders, Fred Schwarz, Ed Williams, Thomas Wulfes, Philip Jarrett, Bob Hutchison, John Scarbrough, Mike Ozga, & Ed Booth

System Requirements:

Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
Video Memory: 1 GB

Game Documents & Misc
Getting Started
Designer's Notes



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