The dynamic battles of the Spring Campaign of 1813 had seen the French victorious at both Lutzen (May 2nd) and Bautzen (May 20-21). However, they lacked all of the essential elements of a great army to bring the war to a successful conclusion. This was due to the severe cavalry losses in Russia and the lack of Napoleon's subordinate commanders to successfully operate on their own. Shortly after Bautzen an armistice was agreed upon and both sides used the time to rebuild their forces. During this period Austria and Sweden joined the Sixth Coalition and the numbers tipped dramatically in the Allies' favor.
Now you can refight the famous battles of the Fall Campaign of 1813 such as Leipzig and Dresden. March in the steps of the young French conscripts or lead the Prussian Landwehr towards the French lines with Blucher's famous cry of "Vorwärts meine Kinder!" All of the armies of the 1813 Fall Campaign await your command.
Campaign Leipzig is the product of three years of research and design. The scenarios represent the titanic struggle that engulfed Germany during the Fall Campaign of 1813. A large assortment of units are represented such as the vaunted Prussian Leib Hussars and La Grande Armee's Old Guard. New program features help to accurately portray the unique features of this campaign. Players can wage the entire Fall Campaign as well as five other, subsidiary campaigns ranging from the efforts to take Berlin to MacDonald's failed attempt to defeat the Army of Silesia.
- Over four hundred scenarios to include the battles of Leipzig, Dresden, Katzbach, Grossbeeren, Dennewitz and Kulm.
- Tutorial scenarios that help the player learn the game system.
- Scenarios are anywhere from 8 to over 500 turns in length and cover anywhere from a few brigades to large armies of over 350,000 men total.
- The Fall Campaign of 1813.
- The Dennewitz Campaign.
- The Grossbeeren Campaign.
- The Battle of Leipzig Campaign.
- The Silesian Campaign.
- Turn scale is either 10 or 15 minute moves. Cavalry units are squadrons by default but scenarios and order of battle files are included that support regiments as well.
- A Design folder includes files and information that will aid the players in learning how to building their own scenarios.
- A Terrain Effects Chart is included that helps the players determine the effects of terrain and the movement allowance of their units.
- A Weapons Chart is included that allows the players to determine the range and effects of all weapons in the game.
- A large planning map for the Halle-Leipzig map is included for the super large Operational Leipzig scenarios.
- Over 60 maps (plus another 30+ sub maps) to include the large Halle-Leipzig map and the mammoth Berlin Operational map which measures over 700 x 700 in size.
- Scenario and Campaign Editors
- Play modes include A/I, Hot Seat, PBEM, LAN & Internet play.
- Pioneers now may breakdown into skirmishers to gain better protection while repairing bridges.
- Command ranges for Corps, Wing and Army Commanders.
- A new Fire Modifier was added into the parameter data for the weather lines which can be used to portray the effects of weather on small arms fire.
- Bridge movement cost may now be assigned for scenarios by an optional parameter data value.
- A Withdraw feature was added to the Units menu in the Scenario Editor.
- Emplaced guns for artillery was added to portray fortress guns.
- "No Bayonets" capability added.
- The total strength for the Allied player is now displayed at the bottom of the Strength Dialog for their side.
- The Swedish nation replaces the Spanish nation for the 1813-14 games dealing with the war in Germany and north-eastern and south eastern France.
- Capability for up to 52 different weapons types was added.
- Fire reduction for 3 rank lines to better reflect the frontage they occupied.
- New look for 3D icons. See screenshots for sample images.
- Added mouse wheel map zoom feature.
- Scenario Strategy Guide - scenario list, strategy tips on each scenario.
- The Armies of 1813-14 - pictorial display of the uniforms and soldiers with a short description for each branch of service.
- Scenario Designer Guide - a compilation of information which will help anyone interested in creating their own scenarios for the game.
- Turn tracks for each month of the campaign to help the players during game play or for scenario design work.
- Terrain Chart
- Weapons Chart
- Developer: John Tiller
- Artist: Joseph Amoral
- Uniform Research: Mark Adams
- Background Music: Thomas Hook
- Project Coordinator: Bill Peters
- Scenario Design: Bill Peters, Warren Bajan, & Richard White
- Graphics Team: Mark Adams (Coordinator) & Joe Amoral
- Historical Consultants: Warren Bajan, Francisco Palomo, Anton Kosyanenko, &
- Scenario Maps: Bill Peters and Rich White (Company Level format)
- Campaign Maps: Mike Avanzini
- Playtesters: Warren Bajan, Dean Beecham, Ed Blackburn, Andy Burke, Bill Cann, John Corbin, Pierre Desruisseaux, Garret Fitzgerald, Tim Goodwin, Scott Ludwig, Jeff Mathes, Andrew Moss, Tomasz Nowacki, & Francisco Palomo
Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB