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Midway

midway cover

HPS Simulations is proud to announce the upcoming release of Naval Campaigns: Midway, a John Tiller Game.

Naval Campaigns: Midway!

For six months the Imperial Japanese Navy had dominated the war in the Pacific with its surprise attack on the American fleet at Pearl Harbor followed by numerous other actions. June 4, 1942 would see the tide begin to shift against them however, with three American aircraft carriers waiting for them near a tiny atoll whose name would become immortalized in history:  Midway.  By the end of the day, the Japanese had lost four fleet carriers, and the course of the war would drastically change.  Naval Campaigns: Midway covers the major carrier battles of World War Two, including Midway, Pearl Harbor, Coral Sea, Eastern Solomons, Santa Cruz and Philippine Sea. Can you, as the fleet commander, sail your fleet and air forces to victory or will you be plunged beneath the deep blue waves never to be heard from again?

Air Raid Pearl Harbor, this is no drill!

pearl harbor

A whole new dimension

The previous three titles in the Naval Campaigns series examined various surface actions in detail from the Russo-Japanese War to World Wars One and Two, but with the addition of aircraft the complexity of the battles increases drastically. Now, not only are fleet maneuvers necessary, but air operations also need to be managed including wind direction and speed, search results, and multiple carriers and their air wings. A true challenge for any naval commander.

Midway Atoll

midway atoll

Midway features the familiar Naval Campaigns interface and the real-time environment that can be paused or run up to 10x normal speed. 19 different land masses are included for a wide variety of actions to be modeled. Historical and hypothetical OOB’s are also included giving plenty of material for would be scenario designers to exercise their skills.

Coral Sea -One flattop in the process of being scratched...

coral sea

Midway also features 36 scenarios ranging from small 10 minute actions covering a specific air attack to 12+ hour scenarios covering full fleet actions with dozens of ships and hundreds of aircraft. The large actions will lend themselves to multi-player actions where several players take up each side and divide the available forces between them. Gamers can use LAN & Internet “live” play, or play against the computer AI. Many enhancements were made to the AI during this games development to provide a very challenging environment for the novice or veteran player.

...and of course the really small Battle of the Philippine Sea...

philippine sea

And now, the editors...

Midway includes a scenario, OOB & parameter data editor. So, essentially everything is editable with the exception of shoe (maps) and the ships database. OOB's can be created within the scope of that database - which is pretty much all inclusive of the WWII Pacific Theater.


MINIMUM REQUIREMENTS:
- 1 GHz Pentium CPU
- 512 MB RAM
- 1000 MB Hard Drive
- Windows 2000/XP/Vista/7 (Windows is a registered trademark of Microsoft)

SDC was provided a copy of the Getting Started file for Midway; of particular interest in a carrier operations' game is going to be- well, carrier operations... Be sure to check it out...

The Fighting Lady

 
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