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John Tiller Software

Wargame Design Studio

HPS Simulations


The Battle of Normandy evokes so many emotions. It was the beginning of the 'Great Crusade' in Northern Europe by the Western Allies, yet was viewed as long overdue by the bloodied Soviets. Few realize that the casualties suffered in the three months of the summer of 1944 in Normandy rivaled the worst of the Eastern Front. The air and seaborne landings in Northern France were the largest the world has ever seen, with meticulous planning for D-Day, yet marked by a surfeit of clear goals once ashore. Both the bocage terrain and the dogged defense by the Germans resulted in the need for unexpected improvisation. Both sides had significant constraints; the British were nearing manpower exhaustion and would have to rely excessively on their armor arm, the United States had boundless resources but many of their divisions had never been in combat, while the Germans were short of everything and it was only through their ability to organize disparate troops into flexible kampfgruppen that they held the Allies for as long as they did. Ultimately, the Battle of Normandy resulted in the utter defeat of the Germans at Falaise with France and Belgium quickly liberated thereafter. The Allied advance would last till late September 1944, ending in the streets of Arnhem with Operation Market Garden. This second release in the Panzer Battles franchise is focused on many of the battles that occurred across the Calvados & Cotentin regions of Northern France. Fought across nearly three months from June 6th 1944 to August 20th 1944, actions from the D-Day landings, through the bocage fighting to the pursuit and destruction of the German forces at Falaise are included.

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Campaigns and Scenarios:

Battles of Normandy includes 2 Campaigns with 23 scenarios, 5 variable scenarios and a further 65 standalone scenarios ranging from 6 turns to 144 turns in length – a total of 93 different situations. Representative days of battle from June, July and August 1944 are included with a good mix of small (battalion/regiment), medium (division) and large (corps) engagements.

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Battles of Normandy provides multiple play options including play against the computer AI, Play by E-mail (PBEM), LAN & Internet "live" play, and two player hot seat.

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  • Project Coordinator: David Freer
  • Scenario Design: Rick Bancroft, Dave Blackburn, Jeff Conner, David Freer, Kevin Hankins, Glenn Saunders
  • Order of Battle: Mike Avanzini, David Freer, Glenn Saunders
  • Planning Maps: Mike Avanzini
  • Game Maps: Dave Blackburn, David Freer, David Michas
  • Unit Graphics/Game Art: Joe Amoral, David Freer
  • Game Documentation: Mike Avanzini, David Freer
  • Play Testing: Eric Baker, Rick Bancroft, Brian Bedford, Julio Cabrera, Jeff Conner, Stephen Duncan, David Freer, Kevin Hankins, César Librán Moreno, Phil Niven, Ed Pacitto, Dennis Suttman, Martin Svendsen, Ed Williams
System Requirements:
  • Windows XP, Vista, 7, 8, or 10
  • Processor: 1 GHz
  • Disk Space: 1 GB
  • Memory: 1 GB
  • Video Memory: 512 MB
Map Screenshot


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