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John Tiller Software

Wargame Design Studio

HPS Simulations


In early July, 1943 for the last time as equal combatants; German and Soviet forces fought one of World War 2's most pivotal battles at Kursk in Southern Russia. The battle was to be the zenith for Germany; it was never to drive the initiative in the East again. Kursk was to be the first time that the Russians stopped a German summer offensive before it had achieved its strategic aims and more significantly build their own operation where there was a clear defensive and offensive phase.

The German attack was but Act I in the Russian plan. Battles of Kursk – Southern Flank is the first release in John Tiller's Panzer Battles series. With a focus on the more climactic southern attack, players will understand why both sides viewed the battle as a victory; though many would consider it Pyrrhic.

Fought across nine days from 4th through 12th July 1943, the battle was much more than the imagined storming of a fortified line. Meeting engagements, hasty defenses and even the first widespread use of tank busting aircraft were more typical of the day to day fighting.

Both sides deployed their country's elite forces. The Germans fielded their carefully reconstituted Panzer forces, led by the II SS Panzer Korps. The Soviets deployed the armies that had recently crushed the German 6th Army at Stalingrad, newly replenished and promoted to Guards honorifics.

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Battles of Kursk – Southern Flank includes 60 scenarios ranging from 5 turns to 38 turns in length. All nine days of battle are covered with a good mix of small (battalion/regiment), medium (division) and large (corps) engagements.

Just under half of all the scenarios are less than 15 turns in length and can be comfortably played in an hour or so.


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Battles of Normandy provides multiple play options including play against the computer AI, Play by E-mail (PBEM), LAN & Internet "live" play, and two player hot seat.

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  • Project Coordinator: David Freer
  • Scenario Design: Rick Bancroft, Dave Blackburn, Jeff Conner, David Freer, Kevin Hankins, Glenn Saunders
  • Order of Battle: Mike Avanzini, David Freer, Glenn Saunders
  • Planning Maps: Mike Avanzini
  • Game Maps: Dave Blackburn, David Freer, David Michas
  • Unit Graphics/Game Art: Joe Amoral, David Freer
  • Game Documentation: Mike Avanzini, David Freer
  • Play Testing: Eric Baker, Rick Bancroft, Brian Bedford, Julio Cabrera, Jeff Conner, Stephen Duncan, David Freer, Kevin Hankins, César Librán Moreno, Phil Niven, Ed Pacitto, Dennis Suttman, Martin Svendsen, Ed Williams
System Requirements:
  • Windows XP, Vista, 7, 8, or 10
  • Processor: 1 GHz
  • Disk Space: 1 GB
  • Memory: 1 GB
  • Video Memory: 512 MB
Map Screenshot


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