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  • El Alamein '42 Title Info
  • Game Documents
El Alamein '42 cover

El Alamein '42 covers the epic desert battles of 1942 in North Africa, when Rommel and the Afrika Korps were at their high water mark after the capture of Tobruk. Turning the Afrika Korps back east, Rommel was to be denied the ultimate victory in the desert at a lonely, unheard of railroad stop known as El Alamein.


Click to Enlarge



  • 1 kilometer hexes, 2 hour turns, with a longest Panzer Campaign master map measuring approximately 780 x 220 kilometers.
  • Over 3,200 units represent the German and Allied forces in this classic series of desert battles, mainly at battalion and company level.
  • Players control tank, reconnaissance, artillery, infantry, parachute, glider, engineer, antitank, flak, rocket, headquarters, and a wide variety of other specialized units.
  • 34 historically based scenarios are included, with several "what-if" scenarios including an airborne attack on Malta. There are several campaign scenarios, with alternative versions that include extra forces for one or both sides. Other scenarios include Ruweisat Ridge, Bir Hacheim, and The Cauldron.
  • El Alamein '42 can be viewed and played in either 2d or 3d mode. A new "quick play" feature allows the computer AI's turn to resolve ten times the previous speed, allowing for much faster play.
  • Supports single person play against the computer, two-person hot-seat, two-person Play-By-E-Mail, and multiplayer network play over LANs and the Internet Comes with Main Program, full-featured Scenario Editor, and Order of Battle Editor Complete on-line Help documentation plus on-line printable documentation in Microsoft Word format.
El Alamein '42 Campaign Planning Map

El Alamein '42 Campaign Planning Map: 7.93 mb gif

Ed Williams' Beda Fomm Map
Ed Williams' Beda Fomm Planning Map: 1 mb gif

Campaign Map 2
Campaign Map 3

Campaign Map 1


  • Developer: John Tiller
  • Project Coordinator: Glenn Saunders
  • Scenario Design: Glenn Saunders & Dave Blackburn
  • Scenario Development & Game Map: Glenn Saunders & Dave Blackburn
  • Artist: Joseph Amoral
  • Unit Graphics: Mark Adams
  • Music: Thomas Hook
  • Campaign Maps: Mike Avanzini
  • Additional Graphics & Getting Started: Adam Parker
  • Additional AI Programming: John Rushing
  • Additional Sound Effects: Edward Williams
  • Additional Research Italian OOB: Franco Agostini
  • Playtesters: Panzergruppe Saunders

System Requirements:

Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
Video Memory: 1 GB

Game Documents & Misc
Getting Started
Designer's Notes



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