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  • Kharkov '42 Title Info
  • Game Documents
Kharkov '42 cover

Kharkov '42 covers the Soviet Spring offensive of 1942 and the attempt to retake the key strategic city of Kharkov.

The battles for Kharkov cover the period from mid-January to the end of May 1942 while the game focus is mainly on May, there is a scenario covering a winter battle. These scenarios respresent battles which started as an expansion of the Soviet winter offenses that pushed the Wehrmacht back from the gates of Moscow (as covered by Moscow '42).

(Editor's Note: -some of the earlier publisher press kits could be rather brief in their description -this is one such example.)

 

Click to Enlarge

 

Kharkov '42 Scenario Map
Initial Conceptualization of the Planning Map

Kharkov '42 Campaign Planning Map
Kharkov '42 Campaign Planning Map: 8.73 mb gif

Features:

  • 1 km hexes, 2 hour turns, with a master map measuring over 300 by 280 kilometers.
  • Over 1500 units represent the Soviet Southern and SouthWestern Fronts versus Army Group South at mainly battalion level.
  • Players control tank, reconnaissance, artillery, infantry, parachute, engineer, antitank, flak, rocket, headquarters, naval, and a wide variety of other specialized units.
  • Scenarios range from a series of 34 starter and intermediate historical scenarios, up to the full 140 turn campaign game. -Kharkov '42 can be viewed in either 2d or 3d mode.
  • Supports single person play against the computer, two-person hot-seat, two-person Play-By-E-Mail, and multiplayer network play over LANs and the Internet.
  • Comes with Main Program, full-featured Scenario Editor, and Order of Battle Editor.
  • Complete on-line Help documentation plus on-line printable documentation in Microsoft Word format.
Campaign Map 1

Campaign Map 2

Campaign Map 3
Click to Enlarge

 

Credits:

  • Developer: John Tiller
  • Project Coordinator: Glenn Saunders
  • Scenario Design: Glenn Saunders & Dave Blackburn
  • Scenario Development & Game Map: Glenn Saunders & Dave Blackburn
  • Artist: Joseph Amoral
  • Unit Graphics: Mark Adams
  • Music: Thomas Hook
  • Campaign Maps: Mike Avanzini
  • Additional AI Programming: John Rushing
  • Additional Research: W. G. Graves, Gregory Smith, Michael Avanzini, & Jim Dunnam
  • Additional Input: Lee Elmendorf, Christopher Mello, John Kincaid, & Kurt Dietrich
  • Playtesters: Panzergruppe Saunders

System Requirements:

Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
Video Memory: 1 GB

Game Documents & Misc
Getting Started
Designer's Notes

 

 

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