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  • Kursk '43 Title Info
  • Game Documents
Kursk '43 cover

Operation Citadel:

"How many people do you think even know where Kursk is? It's a matter of profound indifference to the world whether we hold Kursk or not...
Why do you want to attack in the East at all this year?"
~H. Guderian

"You're quite right. Whenever I think of this attack my stomach turns over." ~A. Hitler

Kursk '43 encompasses the gigantic German Summer Offensive in 1943, when they attempted to cut off the huge bulge in the Soviet lines near the town of Kursk; taking in the action over the entire bulge, both the northern and southern offensives.


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Players control tank, reconnaissance, artillery, infantry, parachute, engineer, remote controlled demolition vehicles, antitank, flak, rocket, headquarters, and a wide variety of other specialized units.

Kursk '43 includes 18 historically based scenarios, with several "what-if" scenarios. There are several grand historical scenarios with options to play either the north or south offensive and a complete campaign lasting 121 turns.


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  • 1-kilometer hexes, 2 hour turns, with a master map measuring approximately 380 by 300 kilometers. Over 4,700 units represent the German and Soviet forces in this classic battle of encirclement, mainly at battalion and company level.
  • Kursk '43 can be viewed and played in either 2d or 3d mode. A new "quick play" feature allows the computer AI's turn to resolve ten times the previous speed, allowing for much faster play.
  • Supports single person play against the computer, two-person hot-seat, two-person Play-By-E-Mail, and multiplayer network play over LANs and the Internet.
  • Complete on-line Help documentation plus on-line printable documentation in Microsoft Word format.
Kursk Campaign Planning Map
Kursk Campaign Planning Map: 11.1 mb gif

Kursk (snow weather) map
Kursk + Kharkov '43(snow weather): 43.1 mb gif

Campaign Map 1

Campaign Map 2

Campaign Map 3


  • Developer: John Tiller
  • Project Coordinator: Glenn Saunders
  • Scenario Design: Glenn Saunders & Dave Blackburn
  • Research: W. G. Graves, Mike Avanzini, & Greg Smith
  • Artist: Joseph Amoral
  • Unit Graphics: Mark Adams
  • Music: Thomas Hook
  • Campaign Maps: Mike Avanzini
  • Additional AI Programming: John Rushing
  • Playtesters: Panzergruppe Saunders

System Requirements:

Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
Video Memory: 1 GB

Game Documents & Misc
Getting Started
Designer's Notes



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