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  • Kursk '43 Title Info
  • Game Documents
Kursk '43 cover

Operation Citadel:

"How many people do you think even know where Kursk is? It's a matter of profound indifference to the world whether we hold Kursk or not...
Why do you want to attack in the East at all this year?"
~H. Guderian

"You're quite right. Whenever I think of this attack my stomach turns over." ~A. Hitler

Kursk '43 encompasses the gigantic German Summer Offensive in 1943, when they attempted to cut off the huge bulge in the Soviet lines near the town of Kursk; taking in the action over the entire bulge, both the northern and southern offensives.

 

Click to Enlarge

 

Players control tank, reconnaissance, artillery, infantry, parachute, engineer, remote controlled demolition vehicles, antitank, flak, rocket, headquarters, and a wide variety of other specialized units.

Kursk '43 includes 18 historically based scenarios, with several "what-if" scenarios. There are several grand historical scenarios with options to play either the north or south offensive and a complete campaign lasting 121 turns.

 

Click to Enlarge

 

Features:

  • 1-kilometer hexes, 2 hour turns, with a master map measuring approximately 380 by 300 kilometers. Over 4,700 units represent the German and Soviet forces in this classic battle of encirclement, mainly at battalion and company level.
  • Kursk '43 can be viewed and played in either 2d or 3d mode. A new "quick play" feature allows the computer AI's turn to resolve ten times the previous speed, allowing for much faster play.
  • Supports single person play against the computer, two-person hot-seat, two-person Play-By-E-Mail, and multiplayer network play over LANs and the Internet.
  • Complete on-line Help documentation plus on-line printable documentation in Microsoft Word format.
Kursk Campaign Planning Map
Kursk Campaign Planning Map: 11.1 mb gif

Kursk (snow weather) map
Kursk + Kharkov '43(snow weather): 43.1 mb gif

Campaign Map 1

Campaign Map 2

Campaign Map 3

Credits:

  • Developer: John Tiller
  • Project Coordinator: Glenn Saunders
  • Scenario Design: Glenn Saunders & Dave Blackburn
  • Research: W. G. Graves, Mike Avanzini, & Greg Smith
  • Artist: Joseph Amoral
  • Unit Graphics: Mark Adams
  • Music: Thomas Hook
  • Campaign Maps: Mike Avanzini
  • Additional AI Programming: John Rushing
  • Playtesters: Panzergruppe Saunders

System Requirements:

Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
Video Memory: 1 GB

Game Documents & Misc
Getting Started
Designer's Notes

 

 

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