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  • Market Garden '44 Title Info
  • Game Documents
Market Garden '44 cover

Market Garden '44 covers the epic airborne battle that occurred in September 1944, when Montgomery gambled with 35,000 paratroppers in a bid to cross the Rhine and bring an early end to the war against Germany.

Unfortunately for the Allies, Arnhem was the resting spot of two battle weary SS Divisions, and the ensuing combat was among the fiercest recorded during the war.


Click to Enlarge



  • 1 kilometer hexes, 2 hour turns, with a master map measuring approximately 120 by 40 kilometers. Over 880 units represent the German and Allied forces in this classic airborne envelopment, mainly at battalion and company level.
  • Players control tank, reconnaissance, artillery, infantry, parachute, glider, engineer, antitank, flak, rocket, headquarters, and a wide variety of other specialized units.
  • 35 historically based scenarios are included, with several "what-if" scenarios. There are six campaign scenarios, with alternative drop sites for the airborne troops and the possible inclusion of the 52nd "Lowland" air transportable division.
  • Market Garden '44 can be viewed and played in either 2d or 3d mode. A new "quick play" feature allows the computer AI's turn to resolve ten times the previous speed, allowing for much faster play.
  • Supports single person play against the computer, two-person hot-seat, two-person Play-By-E-Mail, and multiplayer network play over LANs and the Internet.
  • Comes with Main Program, full-featured Scenario Editor, and Order of Battle Editor.
  • Complete on-line Help documentation plus on-line printable documentation in Microsoft Word format.
Market Garden '44 Campaign Planning Map
Market Garden '44 Campaign Planning Map: 787 kb gif

Market Garden '44 Campaign Map


  • Developer: John Tiller
  • Project Coordinator: Glenn Saunders
  • Scenario Design: Greg Smith, Glenn Saunders & Dave Blackburn
  • Artist: Joseph Amoral
  • Unit Graphics: Mark Adams
  • Additional Graphics: Adam Parker
  • Music: Thomas Hook
  • Campaign Map: Mike Avanzini
  • Additional AI Programming: John Rushing
  • Playtesters: Panzergruppe Saunders

System Requirements:

Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
Video Memory: 1 GB

Game Documents & Misc
Getting Started
Designer's Notes



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