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  • Salerno '43 Title Info
  • Game Documents
Salerno '43 with Anzio and Crete

Salerno '43 covers the Western Allies' return to Europe as they invade Italy in the autumn of 1943. They are met at the Salerno beachhead by desperate German counterattacks. Had the Allies been defeated here, Hitler's southern flank would have been secure. But the Allies clawed their way ashore, fighting inland against some of the toughest outfits in the Wehrmacht.

Also featured are the campaigns of the Anzio landings in 1944, as well as the German airdrop on Crete in 1941.

 

Click to Enlarge

 

Features:

  • By default, units are of battalion size. However, players may break them down into companies for more realistic play.
  • 26 scenarios, which are on average smaller than the normal Panzer Campaigns and Campaign Games -- which can be fairly large.
    • 1 Introductory Scenario
    • 7 Crete scenarios – Campaign Game is 90 Turns, plus some what-if scenarios that explore variable German drop zones.
    • 9 Salerno scenarios – Campaign Game is 80 Turns – Map is 95 x 55 hexes.
  • Includes main game, an order of battle editor and a scenario editor
  • Supports play vs AI, Play by Email (PBEM), hotseat and network play.
Anzio Campaign Planning Map
Anzio Campaign Planning Map: 1.12 mb gif

Anzio Campaign


Crete Campaign Planning Map
Crete Campaign Map: 4.37 mb jpg

Crete Campaign



Salerno Campaign Planning Map
Salerno Campaign Map: 2.05 mb gif

Salerno Campaign

Credits:

  • Developer: John Tiller
  • Project Coordinator: Glenn Saunders
  • Scenario Design: Glenn Saunders, Jim Dunnam, & Dave Blackburn
  • Artist: Joseph Amoral
  • Unit Graphics: Mark Adams
  • Additional Graphics & Getting Started: Adam Parker
  • Music: Thomas Hook
  • Campaign Maps: Mike Avanzini
  • Additional AI Programming: John Rushing
  • Playtesters: Panzergruppe Saunders

System Requirements:

Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
Video Memory: 1 GB

Game Documents & Misc
Getting Started
Designer's Notes

 

 

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