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  • Sicily '43 Title Info
  • Game Documents
Sicily '43 cover

Operation Husky

By July 1943, the tides of war had turned on the Germans. Tunisia fell in May leaving no Axis territory in North Africa. On July 5th they had launched their last great offensive on the Russian Front at Kursk and were nearing their farthest point of advance when the Allies struck at the "soft underbelly" of Europe by invading Sicily.

The invading American and British forces took 38 days to capture the island due to the skillful defense and fighting withdrawal in some of the most difficult terrain in the war.

 

Click to Enlarge

 

Features:

  • 26 historically based scenarios are included, with several "what-if" scenarios. There are several grand historical scenarios with the complete campaign lasting 351 turns.
  • 1 kilometer hexes, 2 hour turns, with a master map measuring approximately 350 by 190 kilometers. Over 1,600 units represent the German, Italian, British, and American forces in this classic invasion, mainly at battalion and company level.
  • Players control tank, reconnaissance, artillery, infantry, parachute, glider, engineer, antitank, flak, rocket, headquarters, and a wide variety of other specialized units.
  • Sicily '43 can be viewed and played in either 2d or 3d mode. A new "quick play" feature allows the computer AI's turn to resolve ten times the previous speed, allowing for much faster play.
  • Supports single person play against the computer, two-person hot-seat, two-person Play-By-E-Mail, and multiplayer network play over LANs and the Internet.
  • Comes with Main Program, full-featured Scenario Editor, and Order of Battle Editor, plus complete on-line Help documentation plus on-line printable documentation in Microsoft Word format.
Sicily '43 Campaign Planning Map
Sicily '43 Campaign Planning Map: 7.35 mb gif


Campaign Map 1

Campaign Map 2

Campaign Map 3

Campaign Map 4

Credits:

  • Developer: John Tiller
  • Project Coordinator: Glenn Saunders
  • Scenario Design: Glenn Saunders, & Dave Blackburn
  • Additional Research: Robert Mayer
  • Additional Graphics: Adam Parker
  • Artist: Joseph Amoral
  • Unit Graphics: Mark Adams
  • Music: Thomas Hook
  • Campaign Maps: Mike Avanzini
  • Additional AI Programming: John Rushing
  • Playtesters: Panzergruppe Saunders

System Requirements:

Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
Video Memory: 1 GB

Game Documents & Misc
Getting Started
Designer's Notes

 

 

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