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  • Tobruk '41 Title Info
  • Game Documents
Tobruk '41 cover

The Western Desert, 1941

~Tobruk, like Gallipoli, is a name that means much in the war annals of Australia. ..at Tobruk the all-conquering German forces received their first set-back.

...at the hands of Australians. [AWM FILE OF RESEARCH 581 24 APRIL 1958]

Tobruk '41 covers Rommel's Afrika Korps and the fight for Tobruk against the British 8th Army. The game includes operations Battleaxe and Crusader as well as the attacks on Tobruk itself.

 

Click to Enlarge

 

Features:

  • 1 km hexes, 2 hour turns, with a master map measuring over 160 by 110 kilometers. Over 1000 units represent the Afrika Korps and the British Eighth Army, mainly at battalion and company level.
  • Players control tank, reconnaissance, artillery, infantry, parachute, engineer, antitank, flak, rocket, headquarters, and a wide variety of other specialized units.
  • Scenarios range from a series of 51 starter and intermediate historical scenarios, and 7 different campaign scenarios.
  • Tobruk '41 can be viewed and played in either 2d or 3d mode.
  • Supports single person play against the computer, two-person hot-seat, two-person Play-By-E-Mail, and multiplayer network play over LANs and the Internet.
  • Comes with Main Program, full-featured Scenario Editor, and Order of Battle Editor, plus complete on-line Help documentation plus on-line printable documentation in Microsoft Word format.
Tobruk '41 Campaign Planning Map: 3.93 mb gif


Campaign Map 1

Campaign Map 2

The Australian War Memorial has digitized copies of Australia's official records for both World War One and World War Two available online. The following link will take you to their website.

Tobruk and El Alamein

Credits:

  • Developer: John Tiller
  • Project Coordinator: Glenn Saunders
  • Research and Scenario Design: W. G. Graves
  • Technical Assistance: Glenn Saunders & Dave Blackburn
  • Additional Research: James Broshot, Jim Dunnam, & David Hughes
  • Artist: Joseph Amoral
  • Unit Graphics: Mark Adams
  • Music: Thomas Hook
  • Campaign Maps: Mike Avanzini
  • Additional AI Programming: John Rushing
  • Playtesters: Panzergruppe Saunders

System Requirements:

Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
Video Memory: 1 GB

Game Documents & Misc
Getting Started
Designer's Notes

 

 

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