The largest military offensive in history has ground to a halt and it's time for the Red Army to press the German Army back towards the Fatherland. The German 6th Army has surrendered at Stalingrad and the Russians have a renewed fighting spirit. It will take another 2 1/2 years to beat them into submission, all the way to the inner city of Berlin, but in the end the German forces capitulate.
Red Victory is the long awaited sequel to Advance of the Reich published over seven years ago.
In the mean time the Squad Battles engine has received many upgrades and the level of detail covered in each game has grown. The number of scenarios included in this title has almost tripled, as have the number of maps available for player use. The last half of the Eastern Front is covered in detail here with multiple scenarios from battles in Kharkov, Warsaw, Kursk, Kiev, Korsun & Berlin to name but a few.
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Any wargamer with an interest in this theater will find many hours on challenging engagements awaiting them.
Red Victory:
- 90 stand alone scenarios and 3 campaigns to choose from.
- 37 unique maps ranging in size from 900 hexes to 86,400 hexes providing ample ground for scenario designers to create their own actions.
- As with its predecessor, 3D graphics are also included with this title.
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New Features:
- Added Sled vehicle flag to designate such vehicles as the Russian aero-sled.
- Added Infrared Detection Devices and three uses for those:
- MP-44/StG-44 with Infrared
- PzKw V Panther with Infrared
- SdKfz 251/20 with Infrared
- Added Demolition Vehicles SdKfz 301, 302, and 303 (See Remote Control Vehicles under Movement section of Users Manual).
- Added Direct Fire vehicle flag for designating aircraft with no targeting scatter (see Support in Users Manual).
The
game also has the standard scenario, OOB, parameter, database
& sub-map editors included with the game. Play modes
include A/I, Hot Seat, PBEM, LAN & Internet play.
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Credits:
- Developer: John Tiller
- Artist: Joseph Amoral
- Unit Graphics: Mark Adams
- Music: Thomas Hook & Daniel Lee
- Additional AI programming: John Rushing
- Contributed Sound Effects: Edward Williams
- Game Coordinator: Rich Hamilton
- Scenario Designer: Ozgur Budak
- Scenario Maps: Ozgur Budak and Rich Hamilton
- Campaign Maps: Mike Avanzini
- Playtesters: Dennis Suttman, Phil Driscoll, Nik Butler, Alan Florjancic, Mike Dundas, and Set Karlsson
System Requirements:
Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB