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Red Victory banner

  • Orig HPS Press Release
  • Planning Maps
  • Game Documents & Misc
Red Victory cover

The largest military offensive in history has ground to a halt and it's time for the Red Army to press the German Army back towards the Fatherland. The German 6th Army has surrendered at Stalingrad and the Russians have a renewed fighting spirit. It will take another 2 1/2 years to beat them into submission, all the way to the inner city of Berlin, but in the end the German forces capitulate. Red Victory is the long awaited sequel to Advance of the Reich published over seven years ago.

In the mean time the Squad Battles engine has received many upgrades and the level of detail covered in each game has grown. The number of scenarios included in this title has almost tripled, as have the number of maps available for player use. The last half of the Eastern Front is covered in detail here with multiple scenarios from battles in Kharkov, Warsaw, Kursk, Kiev, Korsun & Berlin to name but a few.

 

Click to Enlarge

 

Any wargamer with an interest in this theater will find many hours on challenging engagements awaiting them.

Red Victory:

  • 90 stand alone scenarios and 3 campaigns to choose from.
  • 37 unique maps ranging in size from 900 hexes to 86,400 hexes providing ample ground for scenario designers to create their own actions.
  • As with its predecessor, 3D graphics are also included with this title.
Red Victory scenario map
 

Click to Enlarge

 

New Features:

  • Added Sled vehicle flag to designate such vehicles as the Russian aero-sled.
  • Added Infrared Detection Devices and three uses for those:
    - MP-44/StG-44 with Infrared
    - PzKw V Panther with Infrared
    - SdKfz 251/20 with Infrared
  • Added Demolition Vehicles SdKfz 301, 302, and 303 (See Remote Control Vehicles under Movement section of Users Manual).
  • Added Direct Fire vehicle flag for designating aircraft with no targeting scatter (see Support in Users Manual).

The game also has the standard scenario, OOB, parameter, database & sub-map editors included with the game. Play modes include A/I, Hot Seat, PBEM, LAN & Internet play.

 

Click to Enlarge

 

Credits:

  • Developer: John Tiller
  • Artist: Joseph Amoral
  • Unit Graphics: Mark Adams
  • Music: Thomas Hook & Daniel Lee
  • Additional AI programming: John Rushing
  • Contributed Sound Effects: Edward Williams
  • Game Coordinator: Rich Hamilton
  • Scenario Designer: Ozgur Budak
  • Scenario Maps: Ozgur Budak and Rich Hamilton
  • Campaign Maps: Mike Avanzini
  • Playtesters: Dennis Suttman, Phil Driscoll, Nik Butler, Alan Florjancic, Mike Dundas, and Set Karlsson

System Requirements:

Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB

Planning Maps     (click for full-sized images)
Balta map Baruth map Beschenvitschi map
Balta: 32.4 mb gif Baruth: 4.06 mb gif   Beschenvitschi : 29.4 mb gif

    Borisov  map Kharkov map Kozlow map
Borisov : 31.1 mb gif Kharkov: 45.1 mb gif Kozlow : 3.68 mb gif

Krasny Bor map Lapland map Leipasuo map
Krasny Bor: 670 kb gif Lapland: 16.5 mb gif  Leipasuo : 9.06 mb gif

Lisyanka  map

Lurcherberg map Maloyaroslavets map
Lisyanka : 20.4 mb gif Lucherberg: 6.53 mb gif Maloyaroslavets: 29.2 kb gif

Mogilev map Nikolajewka map Potsdamer Platz  map
Mogilev: 34.6 mb gif    Nikolajewka : 1.68 mb gif Potsdamer Platz : 549 kb gif

Reichstag map Seelow map Selizharovo map
Reichstag: 1.78 mb gif Seelow: 9.13 kb gif Selizharovo: 31.7 mb gif

Senno map Shanderovka  map Simonovichi map
Senno : 33.1 mb gif Shanderovka : 5.87 mb gif Simonovichi: 1.92 mb gif

Stalingrad map Summa map Tiergarten map
Stalingrad: 27.2 mb gif Summa: 8.63 mb gif     Tiergarten : 938 kb gif

Viipuri  map Vorskla Valley map Yartsevo  map
Viipuri : 21.3 mb gif Vorskla Valley: 7.68 mb gif Yartsevo : 26.5 mb gif


Click here for larger sized thumbs

 

 

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