SDC at Facebook

Scenario Design Center Warehouse

Wargame Design Studio

The Blitz

ACWGC

Colonial Campaigns Club

NWC

The Chief's Blog

Task Force Echo 4

Volcano Mods logo

Unofficial Panzer Campaigns Page

HomeFrontCenter.de

Real and Simulated Wars blog

Web-Grognards

10mm-wargaming.com

bigboardgaming.com

Jomnis Games

Bytes and Dice

Sugarfreegamer.com

Estrategos de sill├│n

Line of Departure magazine

The Few Good Men - Wargaming & Military History Club

Trauth116 logo

 

 

First World War Campaigns Series            *click here for games*

France '14East Prussia '14


Squad Battles Banner

 

-First World War Campaigns User Manuals-

All of the titles of this series will share common traits with one another. The following is an extract from the user documentation.

First World War Campaigns is a series of games covering the major campaigns of World War I. In addition to covering the historical events of these campaigns, many hypothetical and what-if situations are addressed. The game can be played alone versus the computer, or against a human opponent using Play-By-E-Mail and Network Play (over a Local Area Network or the Internet). The game is turn-based with each side moving and firing in their designated turn. Each game consists of the entire campaign plus a number of smaller battles.

Sides: A First World War Campaigns battle is played by two sides, one Allied Powers and one Central Powers. A battle may be played by one person against the computer, or by two persons using a variety of modes such as Two-Player Hot Seat, Play-By-E-Mail (PBEM), or Network Play . See the Mode Menu in the Main Program Help File for more information on these modes.

-Game

Hexes: Each battle is played on a map made up of hexagons (hexes). Each hex measures 1 kilometer across. Each hex contains terrain that affects movement and combat in that hex. See the Hex Info Area in the Main Program Help File for more information on terrain and its effects.

Time Scale: Each battle is conducted in turns each of which typically represents 2 hours of real time, although this may vary by scenario. Each player has a number of units under their control, some of which are on the map at the beginning of the battle, while others arrive as Reinforcements. See the Units Menu in the Main Program Help File for more information.

FWW counters front side

Most unit information is displayed in much the same manner as information cards are used in board games or miniature wargaming. This conveys information that is not able to fit on unit counters.

FWW Counters reverse side
 
Click to Enlarge
 

 

Units: Typically, each unit is a battalion, company, or platoon of Infantry, Artillery, or Tanks. Each Infantry unit has a strength value in increments of single men, each Artillery unit has a strength value in number of guns, and each Tank unit has a strength value in number of vehicles. In addition there are specialized units such as Headquarters, Air Units, and Ships. Infantry, Artillery, and Tank units are capable of firing on enemy units (for towed Artillery, only when unlimbered) and each has a range value indicating the number of hexes that unit may fire.

-Scenario Editor-

The Scenario Editor can be used to create new scenarios and to modify existing scenarios for First World War Campaigns. The Editor has full support for all unit placement and modification (such as strength and fatigue modification) and full support for other scenario features (such as objective placement).