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Naval Campaigns Series            *click here for games*


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-Naval Campaigns User Manuals-

Naval Campaigns is a series of games covering modern naval actions including actions such as the World War I naval battle of Jutland. Each game consists of a series of scenarios based on the historical battle with hypothetical scenarios as well.

Sides: A Naval Campaigns scenario is played by two sides. The game can be played alone versus the computer, or against a human opponent using Network Play (over a Local Area Network or the Internet). The game is real-time with both sides playing simultaneously.


Turns: The Naval Campaigns game runs in real-time. To control the speed of the game, there are four basic commands:

  • The Pause command stops the game at any time, or if stopped, to resume the game at normal speed.
  • The Normal command runs the game at actual real-time speed.
  • The Slower command decreases the run speed of the game.
  • The Faster command increases the run speed of the game. You can do this multiple times up to a 10x increase in the run speed of the game.

Units: Each unit in the game is a ship or aircraft. Each ship or aircraft will usually be armed with individual weapons.

-Unit Types-

Leaders: A Leader unit represents a single individual. The display shows the Leader’s name, his remaining movement points, and the organization he leads. The letter following the Leader’s name indicates his Command Rating where A is best and F is worst.

Squads: A Squad unit consists of a number of men. The display shows the Squad’s name, their remaining movement points, their current Morale rating, and their Effectiveness (Status value).

Weapons: A Weapon unit consists of one or more weapons. Weapons can consist of individual weapons, crew served weapons, and specialized weapons.

Vehicles: A Vehicle unit consists of a single vehicle. The display shows the Vehicles’ name, the number of crew on the vehicle, the current Morale rating of the crew, the effectiveness of the vehicle (Status value), and the remaining movement points of the vehicle. When the vehicle is capable of carrying passengers, then the remaining capacity of the vehicle is also shown.

-Order of Battle Editor-

The Naval Campaigns Order Of Battle Editor is used to create and modify Orders of Battle used in the Squad Battles series of games. Each Order of Battle is made up of hierarchical organizations from Division down to Squad, with individual units making up the organizations at the lowest level. Each unit can be assigned individual values such as Strength, Quality, and so forth.

-Scenario Editor-

The Scenario Editor can be used to create new scenarios and to modify existing scenarios for Squad Battles. The Editor has full support for all unit placement and modification (such as strength and effectiveness modification) and full support for other scenario features (such as objective placement).

-Sub Map Editor-

The Naval Campaigns Submap Editor is used to create and modify submaps for the Squad Battles series of games. The submap feature allows an unlimited number of maps to be created from existing game maps to support the creation of new scenarios.