-Squad Battles User Manuals-
- User Manual
- Main Program Help
- Database Editor User Manual
- Order of Battle Editor User Manual
- Parameter Data Editor User Manual
- Submap Editor User Manual
- Scenario Editor User Manual
All of the titles of the Squad Battles series share common traits with one another. The following is an extract from the user documentation.
Sides: A Squad Battles scenario is played by two sides. A battle may be played by one person against the computer, or by two persons using a variety of modes such as Two-Player Hot Seat, Play-By-E-Mail (PBEM), or Network Play.
Hexes: Each battle is played on a map made up of hexagons (hexes). Each hex measures 40 meters across. Each hex contains terrain that affects movement and combat in that hex.
Turns: Each battle is conducted in turns each of which typically represents 5 minutes of real time, although this may vary by scenario. Each player has a number of units under their control, some of which are on the map at the beginning of the battle, while others arrive as Reinforcements.
Units: Each unit in the game is a Squad, Leader, Weapon, or Vehicle. Each Squad consists of a number of men and each Leader unit is an individual man. Each Weapon unit will in general consist of a number of weapons while each Vehicle unit consists of a single vehicle.
Leaders: A Leader unit represents a single individual. The display shows the Leader’s name, his remaining movement points, and the organization he leads. The letter following the Leader’s name indicates his Command Rating where A is best and F is worst.
Squads: A Squad unit consists of a number of men. The display shows the Squad’s name, their remaining movement points, their current Morale rating, and their Effectiveness (Status value).
Weapons: A Weapon unit consists of one or more weapons. Weapons can consist of individual weapons, crew served weapons, and specialized weapons.
Vehicles: A Vehicle unit consists of a single vehicle. The display shows the Vehicles’ name, the number of crew on the vehicle, the current Morale rating of the crew, the effectiveness of the vehicle (Status value), and the remaining movement points of the vehicle. When the vehicle is capable of carrying passengers, then the remaining capacity of the vehicle is also shown.
-Order of Battle Editor-
The Squad Battles Order Of Battle Editor is used to create and modify Orders of Battle used in the Squad Battles series of games. Each Order of Battle is made up of hierarchical organizations from Division down to Squad, with individual units making up the organizations at the lowest level. Each unit can be assigned individual values such as Strength, Quality, and so forth.
The Scenario Editor can be used to create new scenarios and to modify existing scenarios for Squad Battles. The Editor has full support for all unit placement and modification (such as strength and effectiveness modification) and full support for other scenario features (such as objective placement).
-Sub Map Editor-
The Squad Battles Submap Editor is used to create and modify submaps for the Squad Battles series of games. The submap feature allows an unlimited number of maps to be created from existing game maps to support the creation of new scenarios.